System and method for reacting to messages

ABSTRACT

The present disclosure generally relates to techniques for reacting to a message in a communication platform. An exemplary method implemented at least in part by a user computing device of a user associated with a communication platform comprises: displaying the message in a message area; identifying, based on the message, one or more reactive emojis; displaying one or more graphical representations of the one or more reactive emojis; receiving, from a user, an input selecting a graphical representation of the one or more reactive graphical representations; in response to receiving the input, displaying a reaction to the message in a reaction area; and displaying a response input area for inputting a response to the message.

CROSS-REFERENCE TO RELATED APPLICATIONS

This application is a continuation of U.S. application Ser. No.16/894,745, filed Jun. 5, 2020, the entire contents of which isincorporated herein by reference.

FIELD OF THE INVENTION

The present disclosure relates generally to computer user interfaces,and more specifically to systems and methods for reacting to messages ina communication system.

BACKGROUND

A communication platform (e.g., messaging platform, email platform) canallow a user to react to a message using one or more emojis. Forexample, a group-based or channel-based communication system providesuser interfaces for reacting to a message using emojis in addition touser interfaces for responding to the message. However, identifying andselecting emojis to react with can be a non-intuitive and cumbersomeexperience for the user. For example, the user may need to examine alarge collection of emojis in order to identify the desired emojis. Asanother example, the user may need to enter multiple inputs to launchthe appropriate emoji menu, scroll through the emoji menu, and selectthe desired emojis.

Accordingly, there is a need for simplified and intuitive userinterfaces for reacting to messages in a communication platform.

BRIEF SUMMARY

Described herein are systems methods for reacting to messages. Thepresent disclosure includes systems, electronic devices, methods, andnon-transitory computer-readable media for implementing a communicationsystem, and more specifically for providing user interfaces for reactingto messages within the communication system. Embodiments of the presentdisclosure provide simplified and intuitive user interfaces for reactingto messages in the communication platform (e.g., a group-basedcommunication system). Such techniques can enhance the operability ofthe system (e.g., by helping the user to quickly identify and selectdesired emoji out of numerous emojis) which, additionally, reduces powerusage and improves battery life of the device by enabling the user touse the system more quickly and efficiently.

As discussed above, a communication platform (e.g., messaging platform,email platform) can allow a user to react to a message using one or moreemojis. For example, a group-based or channel-based communication systemprovides user interfaces for reacting to a message in addition to userinterfaces for responding to the message. However, identifying andselecting emojis to react with can be a non-intuitive and cumbersomeexperience for the user. In some examples, there is limited screen realestate and it is inefficient and/or difficult to search for an emoji viaemoji menus. For example, the user may need to examine a largecollection of emojis in order to identify the desired emojis. As anotherexample, the user may need to enter multiple inputs to launch theappropriate emoji menu, scroll through the emoji menu, and select thedesired emojis.

The present disclosure includes techniques for providing natural andintuitive user interfaces for reacting to messages within acommunication system. In some embodiments, the communication system is achannel-based messaging platform. In some embodiments, the communicationsystem displays a message such that the emojis within the message can bedirectly interacted with (e.g., as selectable graphicalrepresentations). Upon receiving a user selection of an emoji within themessage, the emoji can be displayed as a reaction in a reaction area. Insome embodiments, the system can automatically identify emojis torecommend based on the message (e.g., based on the content and thecontext of the message). Once identified, the emojis can be surfaced tothe user such that they can be easily selected. In some embodiments, thesystem surfaces the recommended emojis in the reaction area as inactiveemojis (e.g., grayed-out emojis) that can be selected to switch to anactive state. In some embodiments, the system surfaces the recommendedemojis in one or more menus such that the recommended emojis can be moreeasily accessed than from a full collection emojis (e.g., with minimalscrolling).

In some embodiments, a user computing device of a user associated with acommunication platform can display the message in a message area;identify, based on the message, one or more reactive emojis; display oneor more graphical representations of the one or more reactive emojis;receive, from a user, an input selecting a graphical representation ofthe one or more reactive graphical representations; in response toreceiving the input, display a reaction to the message in a reactionarea; and display a response input area for inputting a response to themessage.

In some embodiments, a user computing device of a user associated with acommunication platform can display, at the user computing device, amessage comprising one or more emojis in a message area, wherein thedisplayed message comprises one or more selectable graphicalrepresentations of the one or more emojis; receive, from a user, aninput on a selectable graphical representation of the one or moreselectable graphical representations in the displayed message; and inresponse to receiving the input, display, in a reaction area differentfrom the message area, a reaction to the message based on the selectedgraphical representation.

DESCRIPTION OF FIGURES

For a better understanding of the various described embodiments,reference should be made to the Description of Embodiments below, inconjunction with the following drawings in which like reference numeralsrefer to corresponding parts throughout the figures.

FIG. 1A depicts an exemplary communication system, in accordance withsome embodiments.

FIG. 1B depicts an exemplary user interface of a group-basedcommunication system, in accordance with some embodiments.

FIG. 1C depicts an exemplary user interface of a group-basedcommunication system, in accordance with some embodiments.

FIG. 1D depicts an exemplary user interface of a group-basedcommunication system, in accordance with some embodiments.

FIG. 1E depicts an exemplary user interface of a group-basedcommunication system, in accordance with some embodiments.

FIG. 2A depicts an exemplary user interface of a group-basedcommunication system, in accordance with some embodiments.

FIG. 2B depicts an exemplary user interface for reacting to a message ina group-based communication system, in accordance with some embodiments.

FIG. 2C depicts an exemplary user interface for reacting to a message ina group-based communication system, in accordance with some embodiments.

FIG. 2D depicts an exemplary user interface for reacting to a message ina group-based communication system, in accordance with some embodiments.

FIG. 2E depicts an exemplary user interface for reacting to a message ina group-based communication system, in accordance with some embodiments.

FIG. 2F depicts an exemplary user interface for reacting to a message ina group-based communication system, in accordance with some embodiments.

FIG. 2G depicts an exemplary user interface for reacting to a message ina group-based communication system, in accordance with some embodiments.

FIG. 2H depicts an exemplary user interface for reacting to a message ina group-based communication system, in accordance with some embodiments.

FIG. 2I depicts an exemplary user interface for reacting to a message ina group-based communication system, in accordance with some embodiments.

FIG. 3A depicts an exemplary user interface for reacting to a message ina group-based communication system, in accordance with some embodiments.

FIG. 3B depicts an exemplary user interface for reacting to a message ina group-based communication system, in accordance with some embodiments.

FIG. 3C depicts an exemplary user interface for reacting to a message ina group-based communication system, in accordance with some embodiments.

FIG. 3D depicts an exemplary user interface for reacting to a message ina group-based communication system, in accordance with some embodiments.

FIG. 4 depicts an exemplary user interface for reacting to a message ina group-based communication system, in accordance with some embodiments.

FIG. 5 depicts an exemplary emoji menu in a group-based communicationsystem, in accordance with some embodiments.

FIG. 6A depicts a block diagram of an exemplary process for reacting toa message, in accordance with some embodiments.

FIG. 6B depicts a block diagram of an exemplary process for reacting toa message, in accordance with some embodiments.

DETAILED DESCRIPTION

The following description sets forth exemplary methods, parameters, andthe like. It should be recognized, however, that such description is notintended as a limitation on the scope of the present disclosure but isinstead provided as a description of exemplary embodiments.

The present disclosure includes systems, electronic devices, methods,and non-transitory computer-readable media for implementing acommunication system, and more specifically for providing userinterfaces for reacting to messages within the communication system.Embodiments of the present disclosure provide simplified and intuitiveuser interfaces for reacting to messages in the communication platform(e.g., a group-based communication system). Such techniques can enhancethe operability of the system (e.g., by helping the user to quicklyidentify and select desired emoji out of numerous emojis) which,additionally, reduces power usage and improves battery life of thedevice by enabling the user to use the system more quickly andefficiently.

As discussed above, a communication platform (e.g., messaging platform,email platform) can allow a user to react to a message using one or moreemojis. For example, a group-based or channel-based communication systemprovides user interfaces for reacting to a message in addition to userinterfaces for responding to the message. However, identifying andselecting emojis to react with can be a non-intuitive and cumbersomeexperience for the user. In some examples, there is limited screen realestate and it is inefficient and/or difficult to search for an emoji viaemoji menus. For example, the user may need to examine a largecollection of emojis in order to identify the desired emojis. As anotherexample, the user may need to enter multiple inputs to launch theappropriate emoji menu, scroll through the emoji menu, and select thedesired emojis.

The present disclosure includes techniques for providing natural andintuitive user interfaces for reacting to messages within acommunication system. In some embodiments, the communication system is achannel-based messaging platform. In some embodiments, the communicationsystem displays a message such that the emojis within the message can bedirectly interacted with (e.g., as selectable graphicalrepresentations). Upon receiving a user selection of an emoji within themessage, the emoji can be displayed as a reaction in a reaction area. Insome embodiments, the system can automatically identify emojis torecommend based on the message (e.g., based on the content and thecontext of the message). Once identified, the emojis can be surfaced tothe user such that they can be easily selected. In some embodiments, thesystem surfaces the recommended emojis in the reaction area as inactiveemojis (e.g., grayed-out emojis) that can be selected to switch to anactive state. In some embodiments, the system surfaces the recommendedemojis in one or more menus such that the recommended emojis can be moreeasily accessed than from a full collection emojis (e.g., with minimalscrolling).

Although the following description uses terms “first,” “second,” etc. todescribe various elements, these elements should not be limited by theterms. These terms are only used to distinguish one element fromanother. For example, a first graphical representation could be termed asecond graphical representation, and, similarly, a second graphicalrepresentation could be termed a first graphical representation, withoutdeparting from the scope of the various described embodiments. The firstgraphical representation and the second graphical representation areboth graphical representations, but they are not the same graphicalrepresentation.

The terminology used in the description of the various describedembodiments herein is for the purpose of describing particularembodiments only and is not intended to be limiting. As used in thedescription of the various described embodiments and the appendedclaims, the singular forms “a,” “an,” and “the” are intended to includethe plural forms as well, unless the context clearly indicatesotherwise. It will also be understood that the term “and/or” as usedherein refers to and encompasses any and all possible combinations ofone or more of the associated listed items. It will be furtherunderstood that the terms “includes,” “including,” “comprises,” and/or“comprising,” when used in this specification, specify the presence ofstated features, integers, steps, operations, elements, and/orcomponents, but do not preclude the presence or addition of one or moreother features, integers, steps, operations, elements, components,and/or groups thereof.

The term “if” is, optionally, construed to mean “when” or “upon” or “inresponse to determining” or “in response to detecting,” depending on thecontext. Similarly, the phrase “if it is determined” or “if [a statedcondition or event] is detected” is, optionally, construed to mean “upondetermining” or “in response to determining” or “upon detecting [thestated condition or event]” or “in response to detecting [the statedcondition or event],” depending on the context.

FIG. 1A illustrates an example environment 150 for performing techniquesdescribed herein. In at least one example, the example environment 150can be associated with a communication platform that can leverage anetwork-based computing system to enable users of the communicationplatform to exchange data. In at least one example, the communicationplatform can be “group-based” such that the platform, and associatedsystems, communication channels, messages, and/or virtual spaces, havesecurity (that can be defined by permissions) to limit access to adefined group of users. In some examples, such groups of users can bedefined by group identifiers, as described above, which can beassociated with common access credentials, domains, or the like. In someexamples, the communication platform can be a hub, offering a secure andprivate virtual space to enable users to chat, meet, call, collaborate,transfer files or other data, or otherwise communicate between or amongeach other. As described above, each group can be associated with aworkspace, enabling users associated with the group to chat, meet, call,collaborate, transfer files or other data, or otherwise communicatebetween or among each other in a secure and private virtual space. Insome examples, members of a group, and thus workspace, can be associatedwith a same organization. In some examples, members of a group, and thusworkspace, can be associated with different organizations (e.g.,entities with different organization identifiers).

In at least one example, the example environment 150 can include one ormore server computing devices (or “server(s)”) 152. In at least oneexample, the server(s) 152 can include one or more servers or othertypes of computing devices that can be embodied in any number of ways.For example, in the example of a server, the functional components anddata can be implemented on a single server, a cluster of servers, aserver farm or data center, a cloud-hosted computing service, acloud-hosted storage service, and so forth, although other computerarchitectures can additionally or alternatively be used.

In at least one example, the server(s) 152 can communicate with a usercomputing device 154 via one or more network(s) 156. That is, theserver(s) 152 and the user computing device 154 can transmit, receive,and/or store data (e.g., content, information, or the like) using thenetwork(s) 156, as described herein. The user computing device 154 canbe any suitable type of computing device, e.g., portable, semi-portable,semi-stationary, or stationary. Some examples of the user computingdevice 154 can include a tablet computing device, a smart phone, amobile communication device, a laptop, a netbook, a desktop computingdevice, a terminal computing device, a wearable computing device, anaugmented reality device, an Internet of Things (IOT) device, or anyother computing device capable of sending communications and performingthe functions according to the techniques described herein. While asingle user computing device 154 is shown, in practice, the exampleenvironment 150 can include multiple (e.g., tens of, hundreds of,thousands of, millions of) user computing devices. In at least oneexample, user computing devices, such as the user computing device 154,can be operable by users to, among other things, access communicationservices via the communication platform. A user can be an individual, agroup of individuals, an employer, an enterprise, an organization, orthe like.

The network(s) 156 can include, but are not limited to, any type ofnetwork known in the art, such as a local area network or a wide areanetwork, the Internet, a wireless network, a cellular network, a localwireless network, Wi-Fi and/or close-range wireless communications,Bluetooth®, Bluetooth Low Energy (BLE), Near Field Communication (NFC),a wired network, or any other such network, or any combination thereof.Components used for such communications can depend at least in part uponthe type of network, the environment selected, or both. Protocols forcommunicating over such network(s) 156 are well known and are notdiscussed herein in detail.

In at least one example, the server(s) 152 can include one or moreprocessors 158, computer-readable media 160, one or more communicationinterfaces 162, and input/output devices 164.

In at least one example, each processor of the processor(s) 158 can be asingle processing unit or multiple processing units, and can includesingle or multiple computing units or multiple processing cores. Theprocessor(s) 158 can be implemented as one or more microprocessors,microcomputers, microcontrollers, digital signal processors, centralprocessing units (CPUs), graphics processing units (GPUs), statemachines, logic circuitries, and/or any devices that manipulate signalsbased on operational instructions. For example, the processor(s) 158 canbe one or more hardware processors and/or logic circuits of any suitabletype specifically programmed or configured to execute the algorithms andprocesses described herein. The processor(s) 158 can be configured tofetch and execute computer-readable instructions stored in thecomputer-readable media, which can program the processor(s) to performthe functions described herein.

The computer-readable media 160 can include volatile and nonvolatilememory and/or removable and non-removable media implemented in any typeof technology for storage of data, such as computer-readableinstructions, data structures, program modules, or other data. Suchcomputer-readable media 160 can include, but is not limited to, RAM,ROM, EEPROM, flash memory or other memory technology, optical storage,solid state storage, magnetic tape, magnetic disk storage, RAID storagesystems, storage arrays, network attached storage, storage areanetworks, cloud storage, or any other medium that can be used to storethe desired data and that can be accessed by a computing device.Depending on the configuration of the server(s) 152, thecomputer-readable media 160 can be a type of computer-readable storagemedia and/or can be a tangible non-transitory media to the extent thatwhen mentioned, non-transitory computer-readable media exclude mediasuch as energy, carrier signals, electromagnetic waves, and signals perse.

The computer-readable media 160 can be used to store any number offunctional components that are executable by the processor(s) 158. Inmany implementations, these functional components comprise instructionsor programs that are executable by the processor(s) 158 and that, whenexecuted, specifically configure the processor(s) 158 to perform theactions attributed above to the server(s) 152. Functional componentsstored in the computer-readable media can optionally include a workspacemanagement component 166, a channel management component 168, anoperating system 170, and a datastore 172.

In at least one example, the workspace management component 166 canmanage workspaces. That is, in at least one example, the communicationplatform can be partitioned into different workspaces, which can beassociated with different groups of users, as described above. Asdescribed above, each workspace can be associated with a groupidentifier and one or more user accounts can be mapped to, or otherwiseassociated with, the group identifier. User(s) corresponding to suchuser account(s) can be “members” of the group.

In some examples, the workspace management component 166 can manageworkspace membership. That is, the workspace management component 166can receive requests to associate users with individual workspaces andthe workspace management component 166 can associate user accountsassociated with such users with group identifiers associated with theindividual workspaces. For example, responsive to receiving a request toadd a user to a workspace, the workspace management component 166 canassociate a user account of the user with a group identifier of theworkspace. The workspace management component 166 can disassociate useraccounts and group identifiers, for example, when a user is removed froma workspace.

In at least one example, the workspace management component 166 canmanage cross-workspace data integration, as described herein. Forexample, the workspace management component 166 can detect updates todata associated with a workspace and can integrate such updated datainto user interface(s) presented via user computing device(s) of user(s)associated with the workspace. Such data integration can be“cross-workspace” such that, regardless of which workspace a user islogged in to, the user can receive updated data associated with each ofthe workspaces of which he or she is a member and/or access dataassociated with each of the workspaces of which he or she is a member(pending permissions, as described below). That is, the workspacemanagement component 166 can detect updates to data associated with aworkspace and can integrate such updated data into user interface(s)presented via user computing device(s) of user(s) associated with theworkspace. Similarly, the workspace management component 166 canfacilitate cross-workspace operations. For example, the workspacemanagement component 166 can facilitate messages between workspaces,searches between or across multiple workspaces, and the like. Additionaldetails of operations that can be performed by the workspace managementcomponent 166 are described below.

In at least one example, the channel management component 168 can managecommunication channels. As described above, in at least one example, thecommunication platform can be a channel-based messaging platform, thatin some examples, can be usable by group(s) of users. Users of thecommunication platform can communicate with other users viacommunication channels. A communication channel, or virtual space, canbe a data route used for exchanging data between and among systems anddevices associated with the communication platform. In at least oneexample, the channel management component 168 can establish acommunication channel between and among various user computing devices,allowing the user computing devices to communicate and share databetween and among each other. In at least one example, the channelmanagement component 168 can manage such communications and/or sharingof data. In some examples, data associated with a communication channelcan be presented via a user interface. In at least one example, thechannel management component 168 can interact with the workspacemanagement component 166 to manage the generation, presentation, and/orupdating of user interfaces. Additional details of operations that canbe performed by the channel management component 168 are describedbelow.

In at least one example, the operating system 170 can manage theprocessor(s) 158, computer-readable media 160, hardware, software, etc.of the server(s) 152.

In at least one example, the datastore 172 can be configured to storedata that is accessible, manageable, and updatable. In some examples,the datastore 172 can be integrated with the server(s) 152, as shown inFIG. 1A. In other examples, the datastore 172 can be located remotelyfrom the server(s) 152 and can be accessible to the server(s) 152 and/oruser device(s), such as the user device 154. The datastore 172 cancomprise multiple databases, which can include user data 174, permissiondata 176, workspace data 178, and channel data 180. Additional oralternative data may be stored in the data store and/or one or moreother data stores.

In at least one example, the user data 174 can store data associatedwith users of the communication platform. In at least one example, theuser data 174 can store data in user profiles (which can also bereferred to as “user accounts”), which can store data associated with auser, including, but not limited to, one or more user identifiersassociated with multiple, different organizations or entities with whichthe user is associated, one or more communication channel identifiersassociated with communication channels to which the user has beengranted access, one or more group identifiers for groups (or,organizations, teams, entities, or the like) with which the user isassociated, an indication whether the user is an owner or manager of anycommunication channels, an indication whether the user has anycommunication channel restrictions, a plurality of messages, a pluralityof emojis, a plurality of conversations, a plurality of conversationtopics, an avatar, an email address, a real name (e.g., John Doe), ausername (e.g., j doe), a password, a time zone, a status, a token, andthe like.

In at least one example, the permission data 176 can store dataassociated with permissions of individual users of the communicationplatform. In some examples, permissions can be set automatically or byan administrator of the communication platform, an employer, enterprise,organization, or other entity that utilizes the communication platform,a team leader, a group leader, or other entity that utilizes thecommunication platform for communicating with team members, groupmembers, or the like, an individual user, or the like. In some examples,permissions associated with an individual user can be mapped to, orotherwise associated with, an account or profile associated with theuser data 174. In some examples, permissions can indicate which userscan communicate directly with other users, which channels a user ispermitted to access, restrictions on individual channels, whichworkspaces the user is permitted to access, restrictions on individualworkspaces, and the like. In at least one example, the permissions cansupport the communication platform by maintaining security for limitingaccess to a defined group of users. In some examples, such users can bedefined by common access credentials, group identifiers, or the like, asdescribed above.

In at least one example, the workspace data 178 can store dataassociated with individual workspaces. As described above, thecommunication platform can be partitioned into workspaces associatedwith groups of users. In at least one example, a group identifier can beassociated with a workspace. In at least one example, the groupidentifier can indicate a physical address in the workspace data 178where data related to the corresponding workspace is stored. In at leastone example, data associated with workspace permissions can be stored inassociation with the group identifier, data identifying users associatedwith the workspace can be stored in association with the groupidentifier, data associated with messages and/or other contentassociated with the workspace can be stored in association with thegroup identifier, data associated with communication channels associatedwith the workspace can be stored in association with the groupidentifier, and the like. In some examples, workspaces can be associatedwith one or more organization identifiers, which can be associated withorganizations or other entities associated with the communicationplatform. In some examples, such data can be mapped to, or otherwiseassociated with, other types of data in the datastore 172 (e.g., theuser data 174, the permission data 176, the channel data 180, etc.).

In at least one example, the channel data 180 can store data associatedwith individual communication channels. In at least one example, thechannel management component 168 can establish a communication channelbetween and among various user computing devices, allowing the usercomputing devices to communicate and share data between and among eachother. In at least one example, a communication channel identificationmay be assigned to a communication channel, which indicates the physicaladdress in the channel data 180 where data related to that communicationchannel is stored. A communication channel may be “public,” which mayallow any user within an organization (e.g., associated with anorganization identifier) to join and participate in the data sharingthrough the communication channel, or a communication channel may be“private,” which may restrict data communications in the communicationchannel to certain users or users having particular roles (e.g.,managers, administrators, etc.). In some examples, a communicationchannel may be “shared,” which may allow users associated with differentorganizations (e.g., entities associated with different organizationidentifiers) to join and participate in the data sharing through thecommunication channel. Shared channels may be public such that they areaccessible to any user of either organization, or they may be privatesuch that they are restricted to access by certain users or users havingparticular roles from both organizations.

In some examples, the datastore 172 can be partitioned into discreteitems of data that may be accessed and managed individually (e.g., datashards). Data shards can simplify many technical tasks, such as dataretention, unfurling (e.g., detecting that message contents include alink, crawling the link's metadata, and determining a uniform summary ofthe metadata), and integration settings. In some examples, data shardscan be associated with organizations, groups (e.g., workspaces),communication channels, users, or the like.

In some examples, individual organizations can be associated with adatabase shard within the datastore 172 that stores data related to aparticular organization identification. For example, a database shardmay store electronic communication data associated with members of aparticular organization, which enables members of that particularorganization to communicate and exchange data with other members of thesame organization in real time or near-real time. In this example, theorganization itself can be the owner of the database shard and hascontrol over where and how the related data is stored. In some examples,a database shard can store data related to two or more organizations(e.g., as in a shared channel).

In some examples, individual groups can be associated with a databaseshard within the datastore 172 that stores data related to a particulargroup identification (e.g., workspace). For example, a database shardmay store electronic communication data associated with members of aparticular group, which enables members of that particular group tocommunicate and exchange data with other members of the same group inreal time or near-real time. In this example, the group itself can bethe owner of the database shard and has control over where and how therelated data is stored.

In some examples, a communication channel can be associated with adatabase shard within the datastore 172 that stores data related to aparticular channel identification. For example, a database shard maystore electronic communication data associated with the communicationchannel, which enables members of that particular communication channelto communicate and exchange data with other members of the samecommunication channel in real time or near-real time. In this example, agroup or organization can be the owner of the database shard and cancontrol where and how the related data is stored.

In some examples, individual users can be associated with a databaseshard within the datastore 172 that stores data related to a particularuser account. For example, a database shard may store electroniccommunication data associated with an individual user, which enables theuser to communicate and exchange data with other users of thecommunication platform in real time or near-real time. In some examples,the user itself can be the owner of the database shard and has controlover where and how the related data is stored.

The communication interface(s) 162 can include one or more interfacesand hardware components for enabling communication with various otherdevices (e.g., the user computing device 154), such as over thenetwork(s) 156 or directly. In some examples, the communicationinterface(s) 162 can facilitate communication via Websockets,Application Programming Interfaces (APIs) (e.g., using API calls),HypterText Transfer Protocols (HTTPs), etc.

The server(s) 152 can further be equipped with various input/outputdevices 164 (e.g., I/O devices). Such I/O devices 164 can include adisplay, various user interface controls (e.g., buttons, joystick,keyboard, mouse, touch screen, etc.), audio speakers, connection portsand so forth.

In at least one example, the user computing device 154 can include oneor more processors 182, computer-readable media 184, one or morecommunication interfaces 186, and input/output devices 188.

In at least one example, each processor of the processor(s) 182 can be asingle processing unit or multiple processing units, and can includesingle or multiple computing units or multiple processing cores. Theprocessor(s) 182 can comprise any of the types of processors describedabove with reference to the processor(s) 158 and may be the same as ordifferent than the processor(s) 158.

The computer-readable media 184 can comprise any of the types ofcomputer-readable media 184 described above with reference to thecomputer-readable media 160 and may be the same as or different than thecomputer-readable media 160. Functional components stored in thecomputer-readable media can optionally include at least one application190 and an operating system 192.

In at least one example, the application 190 can be a mobileapplication, a web application, or a desktop application, which can beprovided by the communication platform or which can be an otherwisededicated application. In some examples, individual user computingdevices associated with the environment 150 can have an instance orversioned instance of the application 190, which can be downloaded froman application store, accessible via the Internet, or otherwiseexecutable by the processor(s) 182 to perform operations as describedherein. That is, the application 190 can be an access point, enablingthe user computing device 154 to interact with the server(s) 152 toaccess and/or use communication services available via the communicationplatform. In at least one example, the application 190 can facilitatethe exchange of data between and among various other user computingdevices, for example via the server(s) 152. In at least one example, theapplication 190 can present user interfaces, as described herein. In atleast one example, a user can interact with the user interfaces viatouch input, keyboard input, mouse input, spoken input, or any othertype of input.

A non-limiting example of a user interface 194 is shown in FIG. 1A. Asillustrated in FIG. 1A, the user interface 194 can present dataassociated with one or more communication channels and, in someexamples, one or more workspaces. That is, in some examples, the userinterface can integrate data from multiple workspaces into a single userinterface so that the user (e.g., of the user computing device 154) canaccess and/or interact with data associated with the multiple workspacesthat he or she is associated with and/or otherwise communicate withother users associated with the multiple workspaces. In some examples,the user interface 194 can include a first region 196, or pane, thatincludes indicator(s) (e.g., user interface element(s) or object(s))associated with workspace(s) with which the user (e.g., account of theuser) is associated. In some examples, the user interface 194 caninclude a second region 198, or pane, that includes indicator(s) (e.g.,user interface element(s) or object(s)) representing data associatedwith the workspace(s) with which the user (e.g., account of the user) isassociated.

In at least one example, the user interface 194 can include a thirdregion 199, or pane, that can be associated with a data feed (or,“feed”) indicating messages posted to and/or actions taken with respectto one or more communication channels and/or other virtual spaces forfacilitating communications (e.g., a virtual space associated withdirect message communication(s), a virtual space associated withevent(s) and/or action(s), etc.) as described herein. In at least oneexample, data associated with the third region 199 can be associatedwith the same or different workspaces. That is, in some examples, thethird region 199 can present data associated with the same or differentworkspaces via an integrated feed. In some examples, the data can beorganized and/or is sortable by workspace, time (e.g., when associateddata is posted or an associated operation is otherwise performed), typeof action, communication channel, user, or the like. In some examples,such data can be associated with an indication of which user (e.g.,member of the communication channel) posted the message and/or performedan action. In examples where the third region 199 presents dataassociated with multiple workspaces, at least some data can beassociated with an indication of which workspace the data is associatedwith.

In at least one example, the operating system 192 can manage theprocessor(s) 182, computer-readable media 184, hardware, software, etc.of the server(s) 152.

The communication interface(s) 186 can include one or more interfacesand hardware components for enabling communication with various otherdevices (e.g., the user computing device 154), such as over thenetwork(s) 156 or directly. In some examples, the communicationinterface(s) 186 can facilitate communication via Websockets, APIs(e.g., using API calls), HTTPs, etc.

The user computing device 154 can further be equipped with variousinput/output devices 188 (e.g., I/O devices). Such I/O devices 188 caninclude a display, various user interface controls (e.g., buttons,joystick, keyboard, mouse, touch screen, etc.), audio speakers,connection ports and so forth.

While techniques described herein are described as being performed bythe workspace management component 166, the channel management component168, and the application 190, techniques described herein can beperformed by any other component, or combination of components, whichcan be associated with the server(s) 152, the user computing device 154,or a combination thereof.

FIGS. 1B-5 illustrate exemplary techniques including exemplary userinterfaces (“UP”) for reacting to a message, in accordance with someembodiments. These figures are also used to illustrate the processesdescribed below, including the processes in FIGS. 6A-B.

FIGS. 1B-E illustrate exemplary user interfaces of a group-basedcommunication system, in accordance with some embodiments. In someembodiments, the user interfaces are displayed at an electronic device.The electronic device can be a client device or user device of thegroup-based communication system. The client device can be a desktopcomputer, a laptop computer, a smartphone, a netbook, a tablet computer,a wearable device, etc. The client device is in communication with oneor more servers of the group-based communication system, as described indetail herein.

A group-based communication system can support communication andcollaboration among one or more groups of users. Specifically, agroup-based communication system can provide a virtual communicationenvironment that is accessible to only a defined group of users in thegroup-based communication system. The group-based communication channelcan provide user interfaces for displaying communications posted bychannel members. The virtual communication environment is also referredto as a “group-based communication channel” or “channel.” In someembodiments, two different channels can be associated with the samegroup of users in the group-based communication system.

The defined group of users can include users from an organization (e.g.,all or a subset of employees in a company) or users from multipleorganizations (e.g., a subset of employees in company A and a subset ofemployees in company B). In some embodiments, access to a channel can begranted to a non-member user by a member user of a channel (e.g., byvalidating a request to join, by sending an invitation to join).

In some embodiments, a group-based communication system includes achannel list pane. The channel list pane is configured to display one ormore lists of group-based communication channels accessible to a user.The channel list pane can further include user affordances forindicating which channel has new messaging communications and forselecting channels. The channel list pane can include additionalinformation, such as notifications, channel names, name of the user,etc.

In some embodiments, the group-based communication system includes athread communication pane. The thread communication pane is configuredto display a selected group-based communication channel. For example,the thread communication panel can include user interfaces fordisplaying messages. A message can comprise digital content such as textdata, image data, video data, audio data, attachments, workflows,objects, or any combination thereof. The message can be associated withmetadata (e.g., a sending user identifier, a message identifier, aglobal identifier, a group-based communication channel identifier, atimestamp). The messages can be organized in one or more threads. Achannel member can respond to and/or react to a message, as described indetail below.

With reference to FIG. 1B, user interface 100 is a user interface of agroup-based communication system (e.g., FIG. 1A) and comprises a channellist pane displaying a plurality of group-based communication channels(“#General,” “#Architecture,” “#Engineering,” and “#Music”). Eachchannel provides a virtual communication environment or feed that isconfigured to display messaging communications posed by channel members(e.g., validated users accessing the environment using client devices).In the depicted example, the user, Taylor Jones, has a member of thefour listed channels.

In the depicted example in FIG. 1B, the “#General” channel has beenselected in the communication system. Accordingly, thread communicationpane 102 of the user interface 100 displays information associated withthe selected group-based communication channel. The thread communicationpane may include a variety of information, such as messagingcommunications, and may include a variety of actuators for initiatingrequests.

The user interface 100 allows the user to react to a message, respond tothe message, or both. As depicted example, upon a user selection of agiven message 103 (e.g., via a mouse hover input indicated by cursor104) in a message area, a menu 106 is displayed. The menu 106 includes auser affordance 108 for reacting to the selected message and a useraffordance 109 for responding to the selected message in a thread. Theuser can also respond to the message using the text box 105.

The group-based communication platform allows the user to react to amessage (e.g., using one or more emojis) and to respond to the message(e.g., by composing a new message, which may include one or more emojis,one or more text strings, one or more attachments, or any combinationthereof). As described below, the user interfaces for inputtingreactions and responses are distinct; further, the user interfaces fordisplaying reactions and responses are distinct as well.

Upon a user selection of the user affordance 108, the electronic devicedisplays one or more user interfaces for reacting to the message. Withreference to FIG. 1C, the electronic device displays an emoji menu 112.The emoji menu comprises one or more collections of emojis, such as acollection of frequently used emojis (frequency of usage by the userabove a predefined threshold), a collection of favorite emojis (e.g., aspreviously specified by the user), and a collection of emojis directedto a topic (e.g., “Smileys and People”).

In response to a user selection of an emoji in the menu 112, the emojiis displayed as a reaction to the message. For example, with referenceto FIG. 1E, the graphical representation of the selected emoji 132 isshown in a reaction area 134 as a reaction to the message. In thedepicted example, an icon 136 is displayed in the reaction area toprovide a second entry point to menu 112. Additional user interfaces andmethods for reacting to a message are described in detail herein.

Upon a user selection of the user affordance 109, the electronic devicedisplays one or more user interfaces for responding to the message. Withreference to FIG. 1D, the electronic device displays a user affordance122. The user affordance 122 allows the user to compose a new message asa response to the selected message 103. In the depicted example, theuser affordance 122 allows the user to enter, edit, and format themessage, which can comprise one or more text strings, images, emojis,and attachments. While the user interface 120 displays the useraffordance 122 is a pane separate from the thread communication pane102, it should be appreciated that the user affordance 122 can bedisplayed in other manners (e.g., underneath the message 103 within thechannel panel 102).

While the user affordance 122 is provided in response to a userselection of the user affordance 109, it should be appreciated that theuser affordance can be displayed without a user selection (e.g., in thechannel pane).

When the user completes composing the response to the selected message(e.g., by selecting “Send” in the user affordance 122), the response isdisplayed in the thread communication pane 102. For example, withreference to FIG. 1E, the response (“Thanks! My reaction is above.”) isshown in a response area 138 as a response to the message. The reactionarea 136 and the response area 138, as shown in FIG. 1E, are twodistinct areas.

FIGS. 2A-I, 3A-D, 4, and 5 illustrate additional user interfaces forreacting to a message in a group-based communication system. While theembodiments of the present disclosure are described in the context of agroup-based communication system, it should be appreciated that they arenot so limited. The user interfaces and methods for reacting to amessage can be applied in any communication system (e.g., messagingsystems, email systems).

FIGS. 2A-G illustrate exemplary user interfaces for reacting to amessage comprising one or more emojis, in accordance with someembodiments. With reference to FIG. 2A, an electronic device (e.g., aclient device of a group-based communication system) receives a messagefrom another channel member, John Smith (represented by icon 202). Themessage can comprise one or more text string, one or more emojis, one ormore images, one or more attachments, or any combination thereof. Themessage includes text strings (e.g., “Hello! Pls . . . ”) and multipleemojis. In some embodiments, the message is received from a server(e.g., a server of a group-based communication system) or a clientdevice. As described with reference to FIGS. 1B-D, the user can react tothe message by selecting the user affordance 201 of menu 203.

In some embodiments, the electronic device receives the message in oneor more data structures (e.g., a JSON formatted representation), whichcan include data representing the various components of the message(e.g., text strings, emojis, images, attachments) and data specifyingthe style/formatting/positioning of these components. In someembodiments, the emoji within the message can be represented by imagedata or a reference to image data (e.g., a text identifier such as“:thumbsup:”) in the data structure.

In some embodiments, the electronic device processes the message so thatthe emojis in the message can be rendered as selectable graphicalrepresentations. For example, the electronic device can parse the datastructures representing the message to identify the emojis within themessage, and retrieve the image data corresponding to the emojis. Ratherthan rendering the emojis as plain images or ASCII characters, theelectronic device can automatically render the emojis as UI components(e.g., buttons) such that the user can interact with the emojis withinthe message by clicking on them, as shown in FIG. 2B.

In some embodiments, the processing of the message can be performed atthe electronic device, at a server (e.g., a server of a group-basedcommunication platform), or a combination thereof. For example, theserver can receive the message (e.g., from John Smith's device), parsethe data structures representing the message, and update the datastructures to specify that the emojis are to be rendered as selectablegraphical representations (e.g., buttons). The updated data structurecan be then transmitted to the electronic device such that the messagecan be rendered accordingly.

With reference to FIG. 2B, the electronic device displays the message ina message area 204. The displayed message comprises selectable graphicalrepresentations of the emojis that can be selected as reactions (alsoreferred to as reactive emojis). In other words, the eyes emoji 206 andthe six thumbs-up emojis are all selectable by the user within themessage. In some examples, based on the context of the message, acollection of one or more emojis may be recommended for display in themessage using embeddings or other natural language processing techniquesto determine emojis that correspond with the semantics of the message.The recommended collection of emojis may be presented to the user duringcomposition of the message such that the user has the option to includethe collection of emojis in the message that is posted.

The electronic device can indicate that the emojis within the messageare selectable. For example, as shown in FIG. 2C, when the cursor hoversover the eyes emoji 206, the electronic device displays the cursor as ahand to indicate that the emoji can be selected. In some embodiments,upon receiving a predetermined input (a hover input of predefinedduration range, a tap input of predefined duration range), theelectronic device can display an explanation of the emoji. For example,as shown in FIG. 2C, the explanation can be a tooltip 208 indicating thename of the emoji and its selectable nature. In some embodiments, theexplanation can specify the input needed to select the emoji (e.g., tapand hold for 2 seconds, hold the Ctrl key and click).

The electronic device can receive, from the user, an input on theselectable graphical representation of the eyes emoji 206 in thedisplayed message in the message area 204. The input can be a voicecommand, a mouse click, a keyboard input, a tap on a touch-enableddisplay, a tap-and-hold (e.g., over a predefined duration), or anycombination thereof (e.g., hold the Ctrl key and click). In someembodiments, the input for selecting the emoji 206 can vary depending onthe type of the electronic device (e.g., desktop, smartphone) and theinput devices connected to the electronic device (e.g., mouse, keyboard,touch-enabled display). The input can be specified by the electronicdevice, for example, using tooltip 208.

With reference to FIG. 2D, in response to receiving the input, theelectronic device displays, in a reaction area 210, a reaction to themessage based on the selected graphical representation. In the depictedexample, the reaction area is underneath the message area. The reactionis identical to the selected emoji 206. In other words, the electronicdevice displays a separate instance of the eyes emoji in the reactionarea 210 as a reaction to the message.

Reacting to a message is different from responding to the message insome embodiments. The user can react to the message using emojis only,and the emojis are accessible via the selectable graphicalrepresentations within the message or via user affordance 212 of FIG. 2E(the selection of which can cause an emoji menu to be displayed asdescribed in FIGS. 1B-E). The reactions are shown in reaction area 210.

In contrast, the user interfaces for responding to the message anddisplaying the response are different. With reference to FIG. 2E, theuser can respond to the message via user affordance 214 (the selectionof which can cause a user affordance for composing a message to bedisplayed in a response area as described in FIGS. 1B-E and 2H-I). Theresponse to the message by the user is shown in an area 216 (i.e.,response area) different from the reaction area 210, as shown in FIG.2E.

Also with reference to FIG. 2E, the user can select some or all of theselectable graphical representations within the message as reactions tothe message. In the depicted example, the user has selected all of theselectable graphical representations within the message. Accordingly,the eyes emoji and the six thumbs-up emojis are displayed in thereaction area 210. An emoji can be selected multiple times by multipleusers in the channel as their reactions to the message and the reactionarea 210 can indicate the number of times the emoji was selected.

In some embodiments, the user can remove a reaction from the reactionarea 210 by selecting the selectable graphical representation in themessage area for a second time. In FIG. 2F, the user selects the emoji206 within the message for a second time. In response to the secondselection, the eyes emoji is removed from the reaction area 210, asshown in FIG. 2G. In some embodiments, a third selection of the eyesemoji 206 can cause the eyes emoji to be added back onto the reactionarea 210. In other words, the selection of the eyes emoji can cause thereaction area to toggle between displaying the eyes emoji and notdisplaying the eyes emoji as a reaction). In some embodiments, theselection of the eyes emoji can be done via the selectable graphicalrepresentation 206, via a full emoji menu (e.g., menu 112), or acombination thereof.

In some embodiments, a user may not be able to use an emoji as areaction. For example, the emoji may require special permission to use,and the user does not have permission to react using the emoji. Asanother example, the emoji is not installed at the electronic device. Asanother example, the emoji is not associated with the user's account.

In some embodiments, the electronic device and/or the server can make adetermination as to whether a user can use an emoji before rendering themessage. If it is determined that the user cannot use the emoji, theelectronic device can display the emoji as disabled (e.g., notselectable or grayed out) in the message area. In some embodiments, theelectronic device can provide follow-up user interfaces for installingthe emoji (or associated emoji collection), requesting permission to usethe emoji (or associated emoji collection), downloading the emoji (orassociated emoji collection), purchasing the emoji (or associated emojicollection, or obtaining the emoji via other means. In some embodiments,if an emoji is not available to a user based on his/her organization'spolicies, the emoji is not displayed in the message. In someembodiments, a text version of the emoji is displayed for selection whenthe emoji cannot be rendered or is not available.

In some embodiments, the electronic device and/or the server can make adetermination as to whether a user can use an emoji after the message isrendered and the user has selected the emoji as a reaction in themessage area. For example, the electronic device sends a notification tothe server, which can determine whether the user can use the selectedemoji as a reaction. If not, the server can send a warning to theelectronic device. After receiving the warning, the electronic devicecan notify the user that the reaction has failed, revert the reaction ifit has been made, display the emoji in the message area as disabled,and/or provide follow-up user interfaces as described above.

With reference to FIG. 2H, upon a user selection of the user affordance221, the electronic device displays one or more user interfaces forresponding to the message. The electronic device displays a responseinput area 223 comprising a user affordance 222 in a thread pane 230.The response input area allows the user to compose a new message as aresponse to the selected message. In some examples, the response inputarea is for responding to the message as a thread of the originalmessage. In the depicted example, the user affordance 222 allows theuser to enter, edit, and format the message, which can comprise one ormore text strings, images, emojis, and attachments. While the userinterface displays the user affordance 222 is in a thread pane separatefrom the channel pane, it should be appreciated that the user affordance222 can be displayed in other manners (e.g., underneath the messagewithin the channel panel).

The user can also react to the message from within the thread pane 230.Reacting to the message in the thread pane can result in the emoji beingdisplayed in the channel pane.

While the user affordance 222 is provided in response to a userselection of the user affordance 211, it should be appreciated that theuser affordance can be displayed without a user selection (e.g., in thechannel pane).

When the user completes composing the response to the selected message(e.g., by selecting “Send” in the user affordance 222), the response isdisplayed in the channel pane. For example, with reference to FIG. 2I,the response (“Thanks! My reaction is above.”) is shown in a responsearea 238 as a response to the message. The reaction area 234 and theresponse area 238, as shown in FIG. 2I, are two distinct areas.

FIG. 3A-D illustrate exemplary user interfaces for reacting to amessage, in accordance with some embodiments. With reference to FIG. 3A,an electronic device receives a message and displays the message in amessage area 302. As depicted, the message received is an email message.In some embodiments, the message is displayed by a group-basedcommunication system as discussed above with reference to FIGS. 1B-E and2A-I.

The electronic device identifies, based on the message, one or morereactive emojis to recommend. The electronic device can identify theemojis based on the content of the message, the context of the message,or a combination thereof. The content of the message includes textstrings, image data, emojis, attachments, or any combination thereof.The context of the message includes the sender identity, the time stamp,other metadata associated with the message, how the message relates tothe rest of the conversation (e.g., whether it is a part of a thread),frequently used emojis in the present channel (e.g., usage above apredefined threshold), or any combination thereof. In some embodiments,the electronic device can analyze (e.g., parse) the message based on oneor more predefined rules to identify what emojis to recommend asreactions. In some embodiments, after one or more reactive emojis (e.g.,thumb-up emoji) are identified, additional emojis that are likely to befound together as reactions (e.g., thumbs-down emoji) can be identified.

For example, with reference to FIG. 3A, the message is an email messagewith an attachment and the email message is sent via an application(i.e., the Email App). Based on some or all of these parameters, theelectronic device can determine to recommend an eyes emoji and a checkmark emoji.

The electronic device can identify the emojis based on the content ofthe message, the context of the message, or a combination thereof. Insome embodiments, one or more rules can associate predefined keywordswith emojis. In some embodiments, one or more rules can associatecertain context with emojis. The context can be derived by parsing thetext string (e.g., using semantic parsing, natural language processingtechniques, embeddings, etc.).

In some embodiments, processing of the message to determine reactiveemojis can be performed by the electronic device, another client device,one or more servers, or a combination thereof. For example, the parsingand rule-based recommendation of emojis can be performed by a server,which transmits the recommended emojis to the electronic device to bedisplayed in the reaction area of the message.

The electronic device can display one or more graphical representationsof the one or more reactive emojis. With reference to FIG. 3A, theelectronic device displays the graphical representations of theidentified emojis (eyes emoji and check emoji) in a reaction area 304.As shown, the graphical representations are shown to be inactive,indicating that the graphical representations have not been selected. Aninactive version of a graphical representation can be indicated in manymanners (e.g., a grayed out version of the graphical representation, aversion with dash lines rather than solid lines, some other mutedmanners.)

In some embodiments, the electronic device can provide an explanation ofthe graphical representations of the reactive emojis upon receiving apredefined user input. With reference to FIG. 3A, when the cursor hoversover a selectable graphical representation 306, the electronic devicedisplays a tooltip providing an explanation of the graphicalrepresentation. Similarly, with reference to FIG. 3B, when the cursorhovers over a selectable graphical representation 308, the electronicdevice displays a tooltip providing an explanation of the graphicalrepresentation 308. In some embodiments, the tooltip can furtherindicate that a selection of the graphical representation would triggera reaction and/or specify the selection (e.g., click, tap,tap-and-hold).

The electronic device can receive, from a user, an input selecting agraphical representation of the one or more reactive graphicalrepresentations and, in response to receiving the input, display areaction to the message in a reaction area. With reference to FIG. 3B,after the electronic device receives a selection of the eyes emoji 306,the electronic device displays the reaction in the reaction area 304.Here, displaying the reaction comprises updating the display of theemoji 306 so as to display an active version of the emoji (e.g., withoutany grayed-out or other muted effects). Similarly, with reference toFIG. 3C, after the electronic device receives a selection of the checkemoji 308, the electronic device displays the reaction in the reactionarea 304 by displaying an active version of the check emoji.

In some embodiments, the selections of a reactive emoji can cause thereaction area to toggle between displaying an active version of areactive emoji and displaying an inactive version of the reactive emoji.In some embodiments, the selections of a reactive emoji can be done viathe selectable graphical representation 306, via a full emoji menu(e.g., menu 112), or a combination thereof. With reference to FIG. 3D,the electronic device can provide an explanation of the reactive emojibased on a current state of the reactive emoji. As shown, when thereactive emoji is in an active state, the tooltip indicates that thereactive emoji has been selected as a reaction and that the user canclick to inactivate the emoji.

The electronic device can display a response input area for inputting aresponse to the message. The response input area is distinct from thereaction area 304. In some embodiments, the response input area isdisplayed underneath the reaction area 304 and includes a useraffordance (e.g., user affordance 122 or 222) for composing a newmessage. In some embodiments, the response input area is displayed in adifferent pane from the channel pane, as shown in FIGS. 1D and 2H. Asdescribed above, responding to a message can be distinct from reactingto the message. The areas for inputting reactions (e.g., area 304) andinputting responses (e.g., user affordance 122) are distinct, and theareas for displaying reactions (e.g., area 304) and displaying responses(e.g., response area 138) are also distinct.

FIG. 4 illustrates another exemplary user interface for reacting to amessage, in accordance with some embodiments. An electronic devicereceives a message and displays the message in a message area 402. Themessage comprises a text string (“I just reviewed it and ready toprovide feedback”).

The electronic device identifies, based on the message, one or morereactive emojis to recommend. As discussed above, the electronic devicecan identify the emojis based on the content of the message, the contextof the message, or a combination thereof. In some embodiments, one ormore rules can associate predefined keywords with emojis. For example,the word “review” can be pre-associated with the eyes emoji and thecheck emoji (as shown by 410 and 412). In some embodiments, one or morerules can associate certain context with emojis. For example, if themessage refers to a file that the user shared in the channel earlier, ahigh-five emoji is provided (as shown by 414). The context can bederived by parsing the text string (e.g., using semantic parsing,natural language processing techniques, embeddings, etc.).

In some embodiments, processing of the message to determine reactiveemojis can be performed by the electronic device, another client device,one or more servers, or a combination thereof. For example, the parsingand rule-based recommendation of emojis can be performed by a server,which transmits the recommended emojis to the electronic device to bedisplayed in the reaction area of the message.

With reference to FIG. 4 , the electronic device displays one or moregraphical representations of the one or more reactive emojis via a menu(i.e., menu 404). In some embodiments, the menu 404 is displayedresponsive to a user input (e.g., a hover input over the message).

FIG. 5 depicts another example of a menu. Emoji menu 504 can bedisplayed responsive to a user input (e.g., a selection of useraffordance 108 of FIG. 1C or 136 of FIG. 1E). The emoji menu 504comprises a section 506 (“Handy Reactions”) for displaying the one ormore reactive emojis identified based on the message.

With reference to FIGS. 4 and 5 , the electronic device can receive,from a user, an input selecting a graphical representation of the one ormore reactive graphical representations (e.g., from menu 404 or menu504) and in response to receiving the input, displaying a reaction tothe message in a reaction area, as shown in FIGS. 1E and 2I. Theelectronic device can display a response input area (e.g., useraffordance 122 or 222) for inputting a response to the message, as shownin FIGS. 1D and 2H.

As described above with reference to FIGS. 2A-I, a user may not be ableto use an emoji as a reaction. In some embodiments, the electronicdevice and/or the server can make a determination as to whether a usercan use an emoji before rendering the message. If it is determined thatthe user cannot use the emoji, the electronic device can display theemoji as disabled (e.g., not selectable) in the area 304, menu 404,and/or emoji menu 504. In some embodiments, the electronic device canforego displaying the emoji from the area 304, menu 404, and/or emojimenu 504. In some embodiments, the emoji is rendered as text or ASCIIcharacters. In some embodiments, the electronic device can providefollow-up user interfaces for installing the emoji (or associated emojicollection), requesting permission to use the emoji (or associated emojicollection), downloading the emoji (or associated emoji collection),purchasing the emoji (or associated emoji collection, or obtaining theemoji via other means.

In some embodiments, the electronic device and/or the server can make adetermination as to whether a user can use an emoji after the user hasselected the emoji as a reaction from the area 304, menu 404, and/oremoji menu 504. For example, the electronic device sends a notificationto the server, which can determine whether the user can use the selectedemoji as a reaction. If not, the server can send a warning to theelectronic device. After receiving the warning, the electronic devicecan notify the user that the reaction has failed, revert the reaction ifit has been made, display the emoji in the area 304, menu 404, and/oremoji menu 504 as disabled (or remove the emoji), and/or providefollow-up user interfaces as described above.

In some embodiments, in response to receiving a user selection of areactive emoji (e.g., from message area 204, area 304, menu 404, and/oremoji menu 504), the electronic device can launch an application and/ortrigger a workflow associated with the selected emoji. For example, aticket emoji, when clicked, results in a ticket also being filed. Insome embodiments, the selected emoji is associated with an API thatcauses an application or workflow to be launched.

FIG. 6A illustrates process 600, according to various examples. Process600 is performed, for example, using one or more electronic devicesimplementing a software platform. In some examples, process 600 isperformed using a client-server system, and the blocks of process 600are divided up in any manner between the server and a client device. Inother examples, the blocks of process 600 are divided up between theserver and multiple client devices. Thus, while portions of process 600are described herein as being performed by particular devices of aclient-server system, it will be appreciated that process 600 is not solimited. In other examples, process 600 is performed using only a clientdevice or only multiple client devices. In process 600, some blocks are,optionally, combined, the order of some blocks is, optionally, changed,and some blocks are, optionally, omitted. In some examples, additionalsteps may be performed in combination with the process 600. Accordingly,the operations as illustrated (and described in greater detail below)are exemplary by nature and, as such, should not be viewed as limiting.

At block 602, an exemplary system (e.g., one or more electronic devices)displays the message in a message area (e.g., message area 302). Atblock 604, the system identifies, based on the message, one or morereactive emojis (e.g., emojis 306, 308, 410, 412, 414, Handy Reactionsin FIG. 5 ). At block 606, the system displays one or more graphicalrepresentations of the one or more reactive emojis. At block 608, thesystem receives, from a user, an input selecting a graphicalrepresentation of the one or more reactive graphical representations. Atblock 610, the system, in response to receiving the input, displays areaction to the message in a reaction area (e.g., reaction area 304). Atblock 612, the system displays a response input area for inputting aresponse to the message (e.g., response input area 223).

In some embodiments, displaying the graphical representations involvesdisplaying inactive versions (e.g., grayed out versions) of thegraphical representations in the reaction area. In some embodiments,displaying the reaction to the message involves displaying an activeversion of the selected graphical representation in the reaction area(e.g., FIG. 3C).

In some embodiments, the one or more reactive emojis are identifiedbased on semantic context of the message.

In some embodiments, the system determines whether a user has permissionto use an emoji of the one or more reactive emojis. In accordance with adetermination that the user does not have permission to use the emoji,the system displays a disabled version of the emoji.

In some embodiments, a user interface is displayed for installing theemoji.

In some embodiments, identifying the one or more emojis includesdetermining that the message includes a file. In some embodiments, theone or more emojis is identified based on the file.

In some embodiments, one or more emojis are identified based on adetermination that the message includes a keyword and the keyword ismapped to a predetermined emoji.

In some embodiments, the system launches an application associated withthe selected graphical representation in response to the user selectingan emoji.

FIG. 6B illustrates process 650, according to various examples. Process650 is performed, for example, using one or more electronic devicesimplementing a software platform. In some examples, process 650 isperformed using a client-server system, and the blocks of process 650are divided up in any manner between the server and a client device. Inother examples, the blocks of process 650 are divided up between theserver and multiple client devices. Thus, while portions of process 650are described herein as being performed by particular devices of aclient-server system, it will be appreciated that process 650 is not solimited. In other examples, process 650 is performed using only a clientdevice or only multiple client devices. In process 650, some blocks are,optionally, combined, the order of some blocks is, optionally, changed,and some blocks are, optionally, omitted. In some examples, additionalsteps may be performed in combination with the process 650. Accordingly,the operations as illustrated (and described in greater detail below)are exemplary by nature and, as such, should not be viewed as limiting.

At block 652, a system (e.g., one or more electronic devices including auser computing device) displays a message comprising one or more emojisin a message area (e.g., message area 204), wherein the displayedmessage comprises one or more selectable graphical representations ofthe one or more emojis (e.g., emoji 206). At block 654, the systemreceives, from a user, an input on a selectable graphical representationof the one or more selectable graphical representations in the displayedmessage (e.g., FIG. 2B). At block 656, the system, in response toreceiving the input, displays, in a reaction area (e.g., reaction area210) different from the message area, a reaction to the message based onthe selected graphical representation.

In some embodiments, one or more emojis is identified based on a keywordused in the message.

Although the disclosure and examples have been fully described withreference to the accompanying figures, it is to be noted that variouschanges and modifications will become apparent to those skilled in theart. Such changes and modifications are to be understood as beingincluded within the scope of the disclosure and examples as defined bythe claims.

The foregoing description, for purpose of explanation, has beendescribed with reference to specific embodiments. However, theillustrative discussions above are not intended to be exhaustive or tolimit the invention to the precise forms disclosed. Many modificationsand variations are possible in view of the above teachings. Theembodiments were chosen and described in order to best explain theprinciples of the techniques and their practical applications. Othersskilled in the art are thereby enabled to best utilize the techniquesand various embodiments with various modifications as are suited to theparticular use contemplated.

What is claimed is:
 1. A method, comprising: causing a message to bedisplayed in a group-based communication channel of a group-basedcommunication system, the message comprising one or more reactive emojisthat include selectable graphical representations of keywords in themessage; receiving a user input associated with at least one of the oneor more reactive emojis that include the selectable graphicalrepresentations of the keywords in the message that is displayed in thegroup-based communication channel of the group-based communicationsystem; and causing, in response to the user input, a reaction to themessage to be displayed in the group-based communication channel of thegroup-based communication system, wherein the reaction and the messageare displayed in separate areas of the group-based communicationchannel.
 2. The method of claim 1, further comprising: identifying theone or more reactive emojis to be rendered within the message based atleast in part on parsing one or more data structures that represent themessage.
 3. An apparatus, comprising: at least one processor; at leastone memory coupled with the at least one processor; and instructionsstored in the at least one memory and executable by the at least oneprocessor to cause the apparatus to: cause a message to be displayed ina group-based communication channel of a group-based communicationsystem, the message comprising one or more reactive emojis that includeselectable graphical representations of keywords in the message; receivea user input associated with at least one of the one or more reactiveemojis that include the selectable graphical representations of thekeywords in the message that is displayed in the group-basedcommunication channel of the group-based communication system; andcause, in response to the user input, a reaction to the message to bedisplayed in the group-based communication channel of the group-basedcommunication system, wherein the reaction and the message are displayedin separate areas of the group-based communication channel.
 4. Theapparatus of claim 3, wherein the instructions are further executable bythe at least one processor to cause the apparatus to: identify the oneor more reactive emojis to be rendered within the message based at leastin part on parsing one or more data structures that represent themessage.
 5. A non-transitory computer-readable medium storing one ormore programs that comprise instructions executable by at least oneprocessor to: cause a message to be displayed in a group-basedcommunication channel of a group-based communication system, the messagecomprising one or more reactive emojis that include selectable graphicalrepresentations of keywords in the message; receive a user inputassociated with at least one of the one or more reactive emojis thatinclude the selectable graphical representations of the keywords in themessage that is displayed in the group-based communication channel ofthe group-based communication system; and cause, in response to the userinput, a reaction to the message to be displayed in the group-basedcommunication channel of the group-based communication system, whereinthe reaction and the message are displayed in separate areas of thegroup-based communication channel.
 6. The non-transitorycomputer-readable medium of claim 5, wherein the instructions arefurther executable by the at least one processor to: identify the one ormore reactive emojis to be rendered within the message based at least inpart on parsing one or more data structures that represent the message.